Martin Rieger
Sound Engineer for Immersive 3D Audio
VRTONUNG
Sound Engineer for Immersive 3D Audio
VRTONUNG
Thursday, November 19 · 11:30–12:00 · Orange Stage
TalkWhy Nobody Talks About Sound in XR, But Should
At events, trade shows and XR experiences, almost every budget goes into visuals: screens, lighting, tracking. Sound stays the last checkbox before launch, even though it is often the moment that makes an experience actually work. Martin Rieger has worked exclusively on immersive 3D audio for over ten years, format-independent and with no interest in selling one particular system. Drawing on real projects, he shows where spatial sound makes a difference no screen can replace, and where it is just expensive overhead. Honest, with real examples, so sound is not decided last in your next production.